razor hill - Level Design - TBS - total WAR TOOL KIT - 3/4 days
This is a recreation of razor hill, a World of Warcraft town in the zone Durotar. I thought I’d recreate the town as a battle map in total war: Warhammer, as I wanted use this map to learn the total war tool kit. I enjoy using game toolkit's and there assets to create and recreate levels. For example, using the existing assets to create a unique recreation of the training hut in razor hill, as well as the blacksmith and training dummies.
sketches - mOODBOARD - reference pictures
Razor Hill View Reference
Razor Hill Bird Eye View Reference
Razor Hill Map Sketch
Razor Hill Satellite View Reference
Slideshow Video
Twilight Garden - Level Design - RPG - Unreal Engine - 1/2 days
This video contains a show reel of a level I created in unreal engine, using the Infinity Blade asset pack. This level takes inspiration of gardens in castles, creating a twilight atmosphere to parallel the twilight of the dark future. I imagined the level being used in a cinematic, for gameplay in a RPG. For example, having the demon's, appear around the level, as enemy's to encounter and a larger demon that would act as a boss. The door opening at the end, being a direction of a player to head towards, to progress.
Infernum Forge - Level Design - Fighter - Unreal Engine - 1/2 days
Infernum forge, was imagined as a stage in a fighting game like Street Fighter, Mortal Kombat or soul Calibur. I used Infinity Blade assets to create this level to resemble hell, a volcano or an evil HQ. The stage is vertical like a fighting game stage, as modern fighting games have interactive background, that respond to players input. I wanted to bring the level to life with background activity.
glacier Breakout- Level Design - RPG - Unreal Engine - 2/3 days
These are screenshot from a early level I created in Unreal Engine using the infinity blade asset pack. This level was create with the idea of a town having to evacuate their homes as a glacier quickly consumes there lands. This was imagined as a the first level in a RPG, where the player must escape through a dangerous mountain passage. Having the player be guided by the path from the town, and village up the towards the mountain, descending to the passage seen below.
Town Hall
Mountain Passage
Shine
Valley
Village
Starcraft Maps
This section of my portfolio goes over maps I created using starcraft's map editor. Over this time I learnt to create, iterate and publish maps as melee custom games for my family, friends and me to enjoy battling on! Here a view examples for maps I've created.
Port Infernum
Crash City
Castle Black
Crash City
Castle Black